
It's very noticeable in VR as we're closer to the display and so bad details are just more obvious.Īnyway, even with these issues I still thoroughly enjoy Dirt Rally 2.0 in VR. You will probably notice trees popping in not far from your view as you drive through. I'm not sure if it's not "popping in"/upscaling when you get closer or if it really is designed to be that low res. If you go off the road down into the hills slightly (5-10 meters) and drive up to some bushes/brush, you should find that there's a mix of decent quality 3D bushes among low resolution 2D brush right next to the car. I use Ribadelles ascent course to test when I'm changing settings, as courses like Monaco seem to not highlight the shortcomings so much. Reducing shadows to medium brought that headroom up to 20-30% with very little visual difference. With everything on max I'm left with 0-5% performance headroom. Also with super sampling I have tried with default and 1.5X so far. I played around with multisampling and anisotropic filtering and those make a decent difference when maxed, but still for me, the texture qualities vary wildly. Is it really so that you can't turn things up to make it good looking? Have you tried upping the pixel per display pixel override with theOculus debug tool, I thought that could bring some improvements? I was thinking of upgrading to a RTX 3080 and a i9-10xxx so that hardware wouldn't be a bottleneck. Graphics are "acceptable", but could be a lot better. medium/high settings with 2xmsaa and ASW forced on. Hi, I'm running DR2 VR via Oculus Rift S with GTX 1660 Ti atm. Project Cars 2 seems to fare better in VR from my experience so far. It's all quite jarring and immersion breaking in VR. I also see a kind of pixelated texture/mask on trees and grass. medium-high and I still experience what seems like medium level textures and terrible pop in of objects short distances from the camera view.


The graphics don't look much different in ultra vs. I've recently upgraded from an RTX 2060 Super to an RTX 3080 graphics card and I'm using an Oculus Rift S.
